Today was production day. The thing that I found most challenging was finding music. In other digital media projects I have done music was always important. However, I thought finding the right music to convey messages and moods created by the art was even more difficult than normal productions. You can see the importance music plays in the podcasts that are professionally produced at for the museum.
De Forest’s work conveys a lot of themes and moods. I was unable to find one piece of music that could cover all of the contrasts in the painting. What I ended up doing was using a site called Looposonic. They have free loops of music that are copyright free that you can download to use in your media productions. I spent a lot of time listening to guitar loops. I was able to download some of these loops and paste them into Audacity (a free audio editor you can download from the Internet), sometimes putting multiple loops together to compose my own music.

The way de Forest’s pieces together of shapes with repeating patterns in his paintings reminds me of a quilt. As I was piecing together music clips to enhance the voiceovers it struck me that it felt a lot like piecing together an audio quilt.
I have never done a digital media piece centered around a piece of art before. I found that I used Photoshop a great deal. This allowed me to crop pieces of the artwork I wanted to talk about. I could also resize the image to better fit the dimensions of the video-screen better. I was also able to use the paint tools to paint over brush stokes to bring certain aspects to the forefront that I wanted to talk about. It was an interesting sensation to digitally paint over a painting.
Another cool thing about using media to talk about art is you can zoom in closer than you can really see with the human eye and really look at texture and brush strokes. As we were editing Allison and I talked about the fact that while a vodcast is made to be played on a video iPod, a lot of viewers will not download it to their iPod but look at it full size on their computer. So we were continually looking at in iPod dimensions and full computer screen. It is an interesting challenge to simultaneously design for both.